Strictly about the FrostedGlass plugin (and once again, not about any other) it can be disabled otherwise than with the Disabled=1 option. I had a discussion about this not long time ago (first point on the above link).I have a question regarding documentation for plugins, I recently tested a Frosted Glass fork and wanted to use Disabled=1 to remove it from applying the window style effect to the window, though it still did.
Upon some researcher (building a test plugin myself), I've discovered that Disabled=1 on plugins acts funny, even if you have that option on, Initialize and Finalize still execute, and Reload with DynamicVariables=1 updates at the Update(=1000) set for the skin.
Reading what Disabled=1 dose, it just stops the measure from updating it's values, so the Update and GetString function in plugins (I couldn't create a pointer in those 2 functions to test though).
Statistics: Posted by balala — 8 minutes ago — Replies 89 — Views 100784